Context: UXdevice, a marketplace for robots, built from the client’s idea
Role: the only designer, freelance for a private client
When: 2026, about three months of design
Live site: uxdevice.ru
In short
UXdevice sells robots, mostly to companies. A buyer picks a model and sends a request, and a manager closes the deal outside the site.
I had three months for everything, alongside my main job. In that time I designed 16 pages in four screen widths and a design system with three levels of tokens. The client chose a plain site over my animated concept: it was faster to build.
A studio built the site, and it is live. I reviewed the build in three rounds and wrote 36 review cards. All counts on this page are from the Figma file, October 2026. The live site is in Russian; the screens here are translated.

01 · The brief was an idea and a deadline
Before the project the client had only an idea: a marketplace for robots. He wanted the design and the site fast, to launch a startup.
According to the client, the buyers are mostly companies that use robots in production and in marketing, and some of them resell. There is no payment on the site. A buyer finds a model and sends a request with contact details, a manager calls back, and my part ends there.
I did the UX, the UI, the design system and all graphics, including the logo. The client and I had a call once or twice a week, and the last word was his.
02 · We dropped the animated concept to keep the deadline
First I proposed a bright concept with custom graphics and animations, but the client said no. He saw the main buyers as people over 40 and wanted a minimal site with simple logic. A plain site was also faster to build.
The interface is plainer than I wanted. In return, I put the freed-up time into the UX and left room to improve the look later.
03 · A “Show more” button instead of pagination
The client wanted to split the catalog into pages. I argued for one list with a button that loads the next models.
A buyer who opens the catalog often does not know yet which model they need, and one growing list is faster to browse. With pages, the buyer cannot recall which page had the robot they liked earlier. The client agreed, and the button is on the live site.
For the catalog I drew ten scenarios: filters before and after they are applied, sorting, a category view, and search with and without results.

04 · A third token level, to change component states in one place
I added a third level of tokens to control component states in one place, without opening the pages.
The design system has 831 variables in three collections: 188 primitive tokens with the raw colors, 229 semantic tokens for roles such as background, text and stroke, and 414 component tokens, each for one component, such as a button or a tab. Semantic and component tokens point only to other tokens, never to a raw value.
On top of the tokens are 40 component sets, from buttons and inputs to the product card, the header and the price filter.

05 · I reviewed the build in three rounds
A studio built the site. I checked their pages against my layouts and wrote each issue as a card with three fields: what is wrong now, how it looks in the layout, and why.
There were three rounds, with 25, 8 and 3 cards, 36 in total. A card shows the site next to the layout and has a priority. For example, the top bar of the header disappeared on scroll and did not come back. My card said that scrolling up must bring it back, on every page.
One card is still in the “Not fixed” list.

How I used AI
I used Claude and Grok to review competitors and references, and for most of the interface copy. I checked the results and looked at the sources myself. I drew every layout myself.
06 · Live: the catalog, comparison, favorites and rental are on the site
On 7 October 2026 the sitemap of the live site listed 39 products in 4 catalog sections (my count). The catalog with filters, the product pages, comparison, favorites and rental are all on the live site.

07 · The mobile layouts are the weak part: I had a week and a half for them
I had about a week and a half for all the mobile layouts, and they have UX mistakes. The main problems are in navigation, both in the header and in the footer. Next time I would first study references, build a visual concept of the mobile version, and only then carry the patterns to the other pages.
The second gap is the price filter. I designed a slider with fixed steps, and the studio built one without steps. I reported it, and the client kept it for the MVP.
For a scope like this I would now plan one and a half times as much time and ask for an analyst and a second designer in support.
